Full 14-day Trial available for Windows. Paid licenses are not open for purchase yet.

Motion blur that moves the shot.

Vector//RIG simulates photographic motion blur on automotive stills with a spline-driven vector field. Choose monthly, annual or perpetual licensing.

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Bentley Continental GT on a coastal road, rendered in Vector//RIG: the car sharp, the background and wheels carrying photographic motion blur.

Built for how car shots are actually made

Born from the classic backplate workflow: draw the motion, let the field do the physics.

VECTOR FIELD

Spline-driven blur

Draw vectors and curved blurrers over the plate; a Delaunay-interpolated field bends the blur exactly along the car's motion — wheels, body, background, each at its own speed.

CPU + GPU

Two engines, one result

A reference CPU renderer and a WebGL2-accelerated engine that reproduces it, with automatic fallback to the CPU when the graphics card cannot take the job. Preview in real time, render at full quality.

HDR / EXR

32-bit pipeline

Load .hdr and .exr at unlimited resolution, tone-map for preview, deliver linear for compositing. TIFF, PNG and JPG too.

360°

Spherical panoramas

Seam-aware blur for equirectangular HDRIs — the field wraps across the pano edge, ready for backplate and dome workflows.

MASKS

Draw it, or let the model find it

Spline and lasso masks drawn straight on the plate, each with its own strength — a mask can hold back half the blur rather than all of it. The magic wand and SAM2 click-to-segment are included, both running on your own machine.

LAYERS

More than one picture in the frame

Bring in another image as a layer — a reflection, a cut-out, a plate element. Scale, offset, rotate and warp it, blend it, give it its own blur, and decide independently whether it shows in the preview, in the render, or in both.

PROJECTS

A whole shoot open at once

Several projects live in one window and keep their state while you work on another: switch back and the rig, the image and the history are as you left them. Inside a project, each scene is a tab. Save Portable files with images included or Linked files with a companion resources folder.

JITTER

The hand that holds the camera

A real long exposure is never perfectly smooth. Lateral and longitudinal amplitude and frequency, plus noise and how much the wobble remembers of itself, with a live curve of the path the exposure will take.

AI ASSISTANT

A proposal you can edit

Analyze a scene using your own ChatGPT/Codex or Claude/Claude Code account, a personal OpenAI or Anthropic API key, or experimental local Ollama. Review motion guides, wheel rigs and masks before applying them. Provider access and charges remain yours.

WHEELS

Rim, sidewall and tread

Fit a perspective ellipse to the rim and extend it with linked tyre blur. Adjust rotation, sidewall and tread size, depth and mirror direction. Use fender masks to keep the bodywork over the moving wheel.

PRESETS + BATCH

The second shot of the series

Save a finished rig and drop it on the next frame — it rescales itself to the new size, so a set shot the same way is set up once. Then hand the whole set to the batch render queue.

Before / after

Same plate, seconds apart.

The source plate: car and background both perfectly sharp, wheels stationary.
01 — source plate, static
The same frame after Vector//RIG: guardrail and vegetation streaked along the direction of travel, wheels turning, bodywork sharp.
02 — Vector//RIG render

Same plate, one rig. The background follows the direction of travel, the wheels turn about their own hubs, and the bodywork stays sharp — three different speeds from one field.

And on 360° panoramas

Equirectangular HDRIs blur seam-aware: the field wraps around the edge of the panorama instead of stopping at it.

An equirectangular HDRI of an industrial road after rendering in Vector//RIG, the whole 360° frame.

The whole sphere at once. A 360° frame is several thousand pixels wide, so at this size the streaks average out — here is a strip of it at close to full scale, with the rig on the left and the render on the right.

A strip of the panorama with the spherical rig drawn on it: curved vectors converging on the vanishing point of the road.
01 — the field, curving with the sphere
The same strip rendered: buildings and trees streaked outward, road markings smeared toward the vanishing point.
02 — the same strip, rendered

STUDIO — HDR and EXR panoramas at unlimited resolution.

The workspace

Everything on one canvas: vectors, masks, layers, live preview.

The Vector//RIG workspace: project and HDRI settings on the left, the plate on the canvas with motion vectors and blurrer splines drawn over the car, and the splines, masks and layers panels on the right.

On the right: splines, masks, layers

Three tabs over the same picture. The splines are the motion; the masks decide where it lands and how much of it; the layers are the other pictures in the frame, each with its own blur.

The three right-hand tabs side by side: SPLINES listing named splines, two radial wheel blurs and a custom group; MASKS with the alpha, spline, lasso, wand and AI Segment tools above a list of masks; LAYERS listing three imported layers with their thumbnails.

On the left: the settings that drive the render

Speed and margin, the HDRI and its 360° wrap, the jitter that keeps a long exposure from looking synthetic, the output size and format. The same panel, shown here group by group.

The left panel four times, each with a different group open: project settings with speed coefficient, margin mode and the CPU/GPU renderer; HDRI with exposure EV, spherical 360° wrap, horizontal offset, tone map and a panorama preview; the jitter effect with lateral and longitudinal amplitude and frequency, noise level and memory; render settings with width, height, format, noise, scale and preview percentage.

One Studio. Launch pricing.

Every plan includes the complete toolset. Trial: 14 days, including saving and rendering. AI provider accounts and usage are supplied and paid for by you.

Studio Monthly
€49
excluding applicable taxes

Billed monthly. Updates while subscribed.

Studio Annual
€449
excluding applicable taxes

Billed annually. Equivalent to €37.42/month.

Studio Perpetual
€999
excluding applicable taxes

Permanent use of entitled versions. Includes 12 months of maintenance, updates and upgrades.

Maintenance renewal
€249
excluding applicable taxes

Optional 12-month maintenance renewal for perpetual licenses, including updates and any upgrades released during that period.

Launch prices exclude applicable taxes. Purchases are currently closed. Monthly and annual plans will renew until cancelled; maintenance is an optional one-time purchase.

The perpetual license remains usable without a maintenance renewal. Subscription access lasts for the paid term. AI subscriptions and API charges are separate from the software license.

Questions

Is this a subscription?

You choose: €49/month, €449/year, or €999 for a perpetual license including 12 months of updates. An optional 12-month maintenance renewal costs €249, includes updates and any upgrades released during the covered period, starts on the renewal purchase date and requires no back payments. Prices exclude applicable taxes. Purchases are not open yet.

What exactly does the Trial do?

Studio is fully available for 14 days from first activation, including save and render. There is one installer. AI Assistant uses your own compatible provider account or API key; no AI credits are included.

Can I move my license to another computer?

Use Help → Manage License → Deactivate on the old computer, then activate on the new computer. Standard licenses allow two activated computers for one user, with use on one computer at a time.

How does the FLOATING license work?

Floating is available on request. Contact us to discuss concurrent seats and pricing. There is no automatic checkout.

Does the AI segmentation send my images anywhere?

SAM segmentation and rendering run locally. AI Assistant sends the selected image and instructions to your chosen provider when you use ChatGPT, Claude or a personal API connection. Local Ollama analysis stays on your computer.

What are the system requirements?

Windows 10/11 64-bit. GPU rendering uses WebGL2 and runs on any reasonably recent NVIDIA, AMD or Intel graphics card; where it is unavailable the CPU renderer takes over on its own, so the app works either way. Large HDR and EXR files ask for memory rather than a fast card — 16 GB is a comfortable floor for 16k panoramas. A macOS build is planned.

Does Studio need to be online?

Standard Studio licenses allow up to 7 days offline from the last successful verification, never beyond Trial or subscription expiry. Use on one computer at a time is a license condition.

I lost my license key.

Write to [email protected] from your purchase email address and we'll re-send it.

Do you offer refunds?

14 days, no questions asked, if the software doesn't fit your pipeline. See the refund policy.

Learn it

Everything the tool does, written down — and, shortly, the same thing shown on a real shot.

A page of the Vector//RIG user manual, showing the interface reference with its figures.
Documentation

User manual

The interface panel by panel, AI Assistant connections and rig proposals, radial and tyre blur, masks, layers, Portable and Linked saving, rendering, HDRI and 360°, case studies and keyboard shortcuts. The same manual the app opens on F1, readable here before you buy.

free · no sign-up Read it →
[ VIDEO TUTORIAL — in preparazione ]
Tutorial

Video walkthrough Coming soon

One shot from the plate to the finished frame, in real time: placing the vectors, shaping the splines along the car, masking the body, spinning the wheels and rendering. With the example scene to download and follow along.

Not yet published